After Kael'thas made his move back to the Sunwell Plateau to summon Kil'jaeden through the "now infused with the power of Anveena," he broke M'uru out of his cushy, harem-esque basement prison. Kil'jaeden's defeat was a momentous occasion, and in the resulting events, the Sunwell's power was reignited by Velen with M'uru's corpse. The blood elves got not only their redemption in the eyes of the Light and (apparently) the draenei, but they also got their font of energy back. Now, Blood Knights get their energy from the Sunwell. Watch the epilogue to the Kil'jaeden fight to see first-hand!
I have a question: what on earth every happened to Arthas's sister?
Blizzard recently answered this question in its most recent Ask CDev feature. Check it out here. Basically, she's somewhere.
ok, 2 questions here:
A) is malorne really resurrected? if so, why does he still look like a ghost, while cenarius and the other ancients have corporeal forms? and why do we also have a quest to gather the shards of his spirit (ghost deer). in fact, the text for that quest distinctly states that "malorne is no longer with us."
2) is there any kind of lore-ish reason why bosses carry armor designed to fit perfectly on members of other races? like why would an ettin be carrying a mail helm that fits a dwarf or a worgen, or whatever. also, was this gear forged somewhere, or do we just keep finding random junk with magical properties and stuffing it on our heads as hats?
Malorne is back! His form is just sort of ... ghostly. Ethereal. That's just what he looks like. The important part of the story is that he is really, really back and is ready to kick some Firelord butt.
As to why bosses carry loot that exactly fits our characters and just magically seems to all fit together is a gameplay concern first and foremost that trumps story or design. There doesn't have to be an explanation because one isn't needed. Some things just are, especially when designing video games. We understand the concept outside of the game -- kill a boss, get some loot. That concept does not have to exist in game for it to make sense because it is just a manifestation and implementation of a mechanic that otherwise would be clunky in terms of story.
Although I would smile from here to the moon if Blizzard ever implemented gear based on class. Not only are you pissed off when spell plate drops, but now only a human or blood elf paladin can wear it. Gameplay design decisions and mechanics don't always need explanations.
Jack Spicer asked:
Why isn't anyone chatting about the new daily, "Protectors of Hyjal"? Maybe its because the area is really crowded and the quest is over quick. Yesterday Mankrik accompanied me and was finally able to release some of his anger. Before that I saw Linken, King Mrgl-Mrgl, and Jonny Awesome on his sparkle pony.
Everyone is talking about how much fun this quest is! Well, at least I am. However, I have a huge problem with Protectors of Hyjal because I play on a PVP server. Each one of your little party members is flagged as hostile to other players, which means getting in range of someone from the opposite faction sends your little gang of protectors into an all-out blood rage, shoot first, ask questions later type of mentality. Not only does it lock me in combat as long as they shoot and fight, it makes me look like a jerk because I am not intending to start anything right now -- I just want to get my dailies done.
Anyway, I asked a question yesterday but I'll repeat it again here in case it was missed:
I'm just wondering which of the novels apart from feature the draenei in more than a passing way? Either as a race or with specific draenei main characters.
You'll want to read Rise of the Horde by Christie Golden. That entire book is about the draenei's relationship to the Burning Legion and the orcs of Draenor.
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