Why do quest and archeology zones on map sometimes get grey instead of blue/red? I notices that is somehow depends on your location, and can change when you just move, but still don't get why.
I'm not sure there is a reason why. It seems to me it's just a bug, maybe a relic of something Blizzard attempted to implement but ultimately abandoned? Orange blotches would have been for orange skillups (or quest difficulty), all the way down to grey for no skillup or no XP gain. That's just speculation on my part, though. As far as I can tell, it's random when those splotches are blue instead of orange and is wholly meaningless.
What's the difference between dragons and drakes? It seems dragons are sentient and drakes are mere animals, is that right?
In Warcraft's mythology, both dragons and drakes are sentient. Drakes are just young dragons. Baby dragons are whelps, teenage dragons are drakes, and full-grown dragons are ... dragons.
So all of those mounts you've learned over the years? You're riding enslaved teenagers. Good job.
For RPers, how do you explain when you kill a boss in a a dungeon or in a raid, that the next day or week they reset again and they are alive after you've killed them?
When I still roleplayed, I did my very best to dodge that topic completely. I was the guildmaster of a large guild that participated in both roleplay and endgame raiding. It was an accepted thing that my character, as far as player characters go, was a pretty powerful lady. I actually didn't like it! I hate when people play their characters as powerful, more influential than they really are, and so on. It was fine in private, internal roleplay within our guild, but it came up in public RP often, too. When other roleplayers, ones not even in my guild, walked up to me in Stormwind and congratulated me on killing a raid boss completely in-character, it was just awkward and really unfair to all of the other roleplayers around. You can't take credit for that kind of thing!
I worked around it by painting it as a large campaign on the part of your entire faction, and though my guild might have been a heavy hitter in that campaign, it was an ongoing thing and didn't end until the game moved past that chapter. I had no problem taking credit for being influential in the overall military campaign against the Lich King, but I never once said, "Yes, I/we killed Arthas." The faction as a whole managed that.
You cannot justify the fact that you did kill that boss and you did loot the corpse. It's a PVE game mechanic, and the game would not function without it. You sever it from your roleplay. You were in the Deadmines, you struck a blow against the Defias, and you were overall pretty badass -- but you didn't kill Vanessa VanCleef. If you made that claim, you eliminate everybody else from participating, and that's not cool. If this is just private roleplay within your guild, well, it's up to your guild to decide if you guys killed a boss or not within your own canon. Keep it there, out of the public eye.
Don't even try roleplaying how you hit a button on a gnomish "dungeon finding apparatus" and were teleported to a nexus betwixt dimensions where you interacted with people from another world to kill Jin'do for the umpteenth time so you could receive a transcendent currency of intangible points most valorous which were gifted to you from the gods on high.
Are we going to have any more of the getting to know the columists?
About the Bloggers is intended to be published every Wednesday. If it's missing, it's because the writer scheduled to publish that week either chose not to write theirs or is no longer with our staff.
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