Frankly, we always thought "the splatters" is something you really want to avoid on long car trips, but apparently The Splatters is a video game too. Based on the trailer, it appears the goal is to zip through stages, exploding bombs and causing as much bodily harm as possible to the gelatinous Splatters. It, uh, looks neater than it sounds.
Developed by SpikySnail, The Splatters is set to debut on Xbox Live Arcade next year. Lucky PAX Prime attendants, however, will have a chance to check it out later this month at Microsoft's booth (6301).
Microsoft brings physics sensation "The Splatters" to Xbox 360 in 2012 – Playable at PAX Prime!
August 10th of 2011 – SpikySnail, indie game developer and award-shows darling, announces that highly promising physics-sensation "The Splatters™" is bound to be published by Microsoft Studios on Xbox LIVE Arcade in Northern America, Europe and Asia in 2012.
The Splatters are a bunch of ever-smiling, semi-suicidal master acrobats with one purpose in life: to blow themselves up. Slam them against walls, crash them into spikes, ride the slides and chain spectacular stunt-combos to rack up massive scores. Get creative to make the most out of every setting and put on the best show in town.
Life's short. Die with style!
"We are thrilled to see Microsoft bring The Splatters to hardcore gamers worldwide. Splatters is a challenging game that redefines the term replay value. We couldn't think of a better venue than XBLA for our creation", said SpikySnail co-founder, Sagi Koren.
Better news yet, you'll be able to put your mitts on an exclusive demo version of The Splatters at PAX Prime in Seattle (August 26-28). Cherry-picked for the coveted PAX10 Conquerors area of the show, the Splatters will be somersaulting and exploding around booth #6301. [http://prime.paxsite.com/]
"This is a very exciting month for us. We can't wait to pass the controller around and hear what people have to say about their personal experience with our Splatters", co-founder Niv Fisher stated.
SpikySnail is a bunch of guys operating from Israel. Well, actually, it's just two guys. And they operate from their homes. In Israel. This didn't prevent their first game – The Splatters – from becoming IGF finalist, Indie Game Challenge nominee and PAX10 winner under the then work-in-progress title "Confetti Carnival".
Before developing the state-of-the-art physics engine of "The Splatters", Niv Fisher headed development of physics-based surgical simulators in real-time 3D. Prior to designing the wonderful Splatters creatures and their universe, Sagi Koren has been dealing with CGI stuff for over 20 years, in almost every field known to mankind.
The tech-savvy, passion-driven SpikySnail is committed to deliver innovative, quality game-play experiences that are instantly fun yet hard to let go of. Like your girlfriend somehow.