Why is Blizzard putting so much restrictions on Transmog?
The explanation is that it wants to get the feature out as fast as possible. The fact is that it's much less "painful" to players to simply not be able to do something than to be able to and then have it taken away. Ostensibly, the latter is the kind of situation that Blizzard is attempting to avoid. The developers did say that they're planning on building upon the feature over time, though.
Raymond Pelia asked:
Is it currently possible to collect the Dreadnaught set for my warrior, or any set from Old Naxx? Do you think Blizzard will make currently unavailable armor sets available in the future?
Blizzard reps said that currently unavailable armor sets will be obtainable in some way through the new Darkmoon Faire. Whether that includes tier 3 armor is unknown, but it seems likely.
Now that I'm almost done leveling my mage to 85, the rogue is next on the list. Unfortunately my experience with the rogue in Northrend (she's level 75) involves a lot of being splatted by mobs.
Does anyone have suggestions/links for a talent build which is good for getting to 85 without my wanting to hurl the keyboard across the room?
Thanks in advance.
I personally prefer combat for leveling. It has a lot of great survivability talents as well as some decent power output. This talent build, available at level 80, gives you pretty much everything you need for leveling, but the crown jewel is really Deadly Momentum, which refreshes both Recuperate and Slice and Dice when you kill a mob. You'll probably want to get rid of it once you hit max level, though.
In lore, what is it that holds the Forsaken together physically. Like we see warriors with no knees tanking end-game bosses without falling apart, so is it magical?
Think I may have read in a WoW roleplaying book that it's arcane power that animates the undead but RP books can't always be considered as cannon.
It's necromantic energy, which is a form of arcane magic.
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