This is one of those videos you just can't watch once, ya know?
Just a general business philosophy question: Has Blizzard ever provided the rationale behind the perks of the "Recruit A Friend" system?
I've recruited two seperate friends and both times they had a terrible experience as leveling was disjointed (mobs became green and gray halfway through a zone) and they had a difficult time absorbing all the new abilities in such a short period of time.
The teleporting and mount perks I understand, but wouldn't the augmented experience gains and level granting make more sense for the "Scroll of Resurrection?"
I have to agree with the old polarity of the aims of Recruit-a-friend. On the one hand, it is a wonderful tool that allows you and a friend to have an easier time questing together, moving around the world, and generally facilitating better play. On the other hand, you breeze through content because of the immense experience bonuses. Honestly, I think the Recruit-a-friend program's ultimate aim is to make it incredibly easy to get to "current" content rather than older content. It sounds a bit weird, considering that Cataclysm's 1-60 content is the new content, but this wasn't the case in Wrath.