My personal take on the topic is that at this stage in the game, there is very little Blizzard can do to get gold inflation under control, short of resetting the economy. That would be a very special flavor of shitstorm, so I don't expect Blizzard to do it. The gap in gold between what a casual WoW player might have and what a hardcore WoW businessman might have is absolutely massive. There are people in my guild who only have 1,000 gold to their name. There are also players who have multiple millions of gold spread across multiple characters.
How do you create a money sink that will take an Auction House fanatic's multi-millions out of the economy? You don't, really. If you did create some incredibly amazing thing that removed those millions from the economy, it would be completely unattainable for everybody else -- and that's not much fun, is it?
The people who have ludicrous amounts of gold tend to be the most frugal players, too. The guy with 3,000,000 gold probably isn't going to buy a mount that costs 1,000,000 gold, but the guy with only 5,000 gold is going to see that price tag and get angry that it's not accessible to him. What would be the point of that? You could go down to a more reasonable number: 30,000 gold. That's still a lot of gold. Some players have never had that much gold at one time, ever. Yet a number like that is insignificant to the millionaire.
Gold sinks hurt the people at the bottom of the game's economy, not the people at the top. Gold sinks can't fix WoW's economy. In fact, I would say they're more damaging to the game as a whole -- you know what that guy with 5,000 gold is going to do to attain that 1,000,000 gold mount? He's going to go buy it for real money. Where does that gold he's buying come from? Stolen accounts. Oh boy, I'm sure glad Blizzard added that gold sink!
I've got a level 50 rogue that I've been leveling recently. I just got back to WoW and my Druid main isn't really raiding, although he's geared enough that I can do Firelands on him. I don't really have as much fun on him as I do my Rogue, and with the news of the legendaries come out, it makes me really want to push my Rogue to level cap. My friend has a bunch of grantable levels left from RaF, so I can easily get this Rogue to 80 in the next few days. My question is: How hard would it be to gear up on him? It was easy for my Druid because he's a tank and I got fast dungeon queues to farm JP and VP. Will it be harder to gear my Rogue?
I leveled my rogue recently as a temporary escape from my retribution paladin after I quit raiding. It was extremely easy to gear her. Queue times for DPS can be long, especially if you're used to the instant queues that tanks have, but they're not as bad as they used to be. I wait about 15-20 minutes for a dungeon as a DPSer at the level cap now, rather than the previous 30-45 minutes.
Between what you can find on the Auction House, instance drops, and the items you can buy with justice and valor points, you'll put together a decent set of gear in no time at all. My only real problem was weapons. Getting two good daggers together was a real pain in the butt.
It will be harder to gear the rogue than it was to gear the tank, but I still would not define it as hard. Just harder, relatively.
I dont know if it has ever been mentioned before... But has there ever been talks about making bear and cat forms for druids more ZulAman-boss-like? Like only the heads and limbs going feral and not the whole body?
I've never heard anything about this, no.
Because those Trolls look dumb and so would you.
Q for the Q: Hellllllp! I started playing WoW over the summer, and now that my classes have started up I somehow have time to keep up on WoW Insider but I haven't logged on in almost three weeks! Also now I'm writing a paper about WoW which mentions WoW Insider (as an example of a "metanetwork") so WoW Insider is a tab in my "homework" window and I'm distracted from my actual paper!
... That doesn't seem to be a question at all.
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