Indies, This Cloud's for You: See OnLive at IndieCade!
OnLive Adds 6 New Upcoming Indie Titles to Library of 150+ Videogames
Palo Alto, Calif. - October 7, 2011 - OnLive, Inc., the pioneer of on-demand, instant-play video games, today announced that it will be adding six new Indie games to its growing library of 150+ video game titles, and the Company is courting yet more independent publishers at the IndieCade Conference being held this weekend, October 7-9, in Culver City, California.
"OnLive has long been a supporter of independent publishers," said OnLive VP of Games & Media John Spinale. "Simply put, they're making some really great, innovative games these days. We love bringing amazing new experiences to our OnLive members, and also helping innovative developers get their ideas out to a larger, more diverse audience of gamers. Win-win."
With games from more than 11 different independent publishers already on its roster-including award-winning hits like Braid, Trine, World of Goo and The Maw-OnLive is pleased to be adding six more indie games this fall, representing a wide range of gameplay experiences from developers all over the world.
New titles coming to the OnLive service include Orcs Must Die, a twist on traditional strategy games from Robot Entertainment; LIMBO, the captivating puzzle game from Danish developers Playdead, which has won more than 90 awards to date; Magicka, an action-adventure based on Norse mythology from Paradox Interactive; Bastion, a stunning and imaginative RPG from Supergiant Games; Space Chem, a futuristic design-based puzzle game by Zachtronic Industries; and Avadon: The Black Fortress, Spiderweb Software's addictive new fantasy game.
"The OnLive Game Service offers a unique opportunity for independent publishers to easily distribute a single version their games across all platforms at once," said Steve Perlman, OnLive Founder and CEO. "A single simple port to OnLive renders games instantly available on TVs, PCs, Macs and soon iPad® and Android® tablets internationally."
The OnLive Game Service also has unique instant demo and social features that enhance publishers' exposure once their games are on the service. Anyone can check out a game by either playing the first 30 minutes totally free or "spectating" and chatting with other gamers as they play. And with Facebook integration, if someone discovers an amazing new game, they can invite their entire social network to watch them play live, check out a Brag Clip™ video of their gameplay or even jump in and play, right from a link on their wall.
OnLive is hosting a happy hour at IndieCade on Saturday, October 8, at which independent developers can get familiar with the benefits of cloud distribution and explore the evolving features of the service while enjoying a few drinks, courtesy of OnLive (reminder: always play responsibly). OnLive will also be giving way 250 OnLive Game Systems as prizes and gifts throughout the show.
For more information about OnLive, visit www.onlive.com or www.onlive.co.uk
OnLive is the pioneer of on-demand, instant-play video game services, delivering real-time interactive experiences and rich media through the Internet. With groundbreaking video compression technology, OnLive harnesses cloud computing to provide the power and intelligence needed to instantly deliver the latest, premium game titles to any HDTV via the OnLive Game System or nearly any PC and Mac® via a small browser download. The OnLive Viewer app is available for the iPad and Android tablets and playable versions will be available soon. OnLive is available in North America and the UK and will be expanding into more of Europe later this year. OnLive technology is backed by hundreds of patents and patents pending. The company is headquartered in Palo Alto, California. OnLive investors include Warner Bros., Autodesk, Maverick Capital, AT&T, British Telecommunications (BT), The Belgacom Group, HTC and Juniper Networks. More information is available at www.onlive.com and www.onlive.co.uk.