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EVE Evolved: Player-owned structures

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Player-owned customs offices

In a surprising but awesome turn of events, planet-bound industry will be shaken up when Crucible lands as CCP plans to put the customs offices orbiting planets in the hands of players themselves. The offices in highsec will remain in the hands of NPCs, but those in lowsec, nullsec and wormhole systems will be destructible and so open for conquering.

To claim a planet, players must erect their own customs office structure in orbit. If you own a planet, you can then set a tax rate for those using is based on what standings they have with your corporation. You can even ban other players from using the planet altogether, to deny your enemy access or attempt to provoke a fight. If you're not punching your fist in the air shouting "&^% YES" right now, you damn well should be.

If you don't happen to like the terms offered by your would-be landlord, the option to destroy his facility and usurp his self-appointed position is always available. Once the office is successfully attacked, it enters reinforced mode and becomes invulnerable until a random time within a four-hour period decided by the owner. Both sides are informed of the time they must meet for the final battle, as happens with starbases and sovereignty structures. To make planets worth fighting over, developers have increased the bandwidth on all planet structures by a factor of five.

Final thoughts

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Brendan "Nyphur" Drain is an early veteran of EVE Online and writer of the weekly EVE Evolved column here at Massively. The column covers anything and everything relating to EVE Online, from in-depth guides to speculative opinion pieces. If you have an idea for a column or guide, or you just want to message him, send an email to brendan@massively.com.