Granted, the differences are not particularly numerous, but that chestpiece in particular, while the closest approximation of the Invisible Vest that makes an attempt to match my outfit- I looked through every single leather chestpiece in the game-, is an eyesore and really ought to be burned with fire, in all honesty. The strap across the back, in particular, is quite horrendous. I would not wish such a chestpiece upon my worst enemy, yet Blizzard has seen fit to do so to me. This is unacceptable.
I'm confused as to what issues you're coming across. I see the differences in the images, and am confused by the chest piece. Can you not use http://www.wowhead.com/item=59295/sandrenes-invisible-vest ?
As far as the weapon enchant it's intended that they pass-through to the transmog'd item, we know that many people like having them show, but understand some don't. We don't have any current plans to research adding an option to disable them showing, but Transmog is in its infancy, and I foresee many changes and tweaks in the future as we all grow comfortable with the system.
I don't believe it was mentioned specifically by name, but something along the lines of "armor that does not display" or something to that effect, was mentioned, which basically meant that.
Ah, of course, my mistake. Ok, so you can't appear shirtless but want to appear shirtless. Yeah, those are good points of feedback but we're being pretty restrictive with what we want to initially allow for Transmog.
World of Warcraft has a maddening amount of content, and so because it's really tough to predict how people will actually use Transmog until we get it out on the live realms, we're being pretty conservative. We'd much prefer we be restrictive now and loosen the ol' belt, than "nerf fun" and have to take things away later. Of course that's our preference, so no promises either way. :)
It does have a maddening amount of content. An even more maddening amount of it is off-limits, though, and that's the problem. You guys are still "nerfing fun", you simply did it beforehand, and like most of your initial nerfs to things, you nerfed the fun of transmogrification way more than necessary, and are now in a position where you will have to revert many of the nerfs.
We are totally fine with that.
If we 'nerf fun' now but 'un-nerf fun' it in a few weeks or months, and it's un-nerfed until the end of time, is that the same as starting off with everything now and slowly removing things you enjoy over time? That seems fairly illogical, when looking at the long term plan of our approach, that is.
I realize right now you can't do what you want, but we're not developing a game that only exists right now.