The Daily Grind: How much searching do you want in your game?

Eliot Lefebvre
E. Lefebvre|01.15.12

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The Daily Grind: How much searching do you want in your game?
After calibrating the satellite, I'm no longer lost, I'm lost with 95% certainty of where I'm not.
No matter how clear the maps and how many waypoints we get, our first time in any MMO is going to include a whole lot of getting lost. After all, we're not familiar with the game yet. But some games give you plenty of pointers to send you in the right direction, ways to ensure that you know where a given quest is pointing you. It's useful, but at the same time, it means that you aren't exploring the wild reaches in the distance so much as following a glowing blip on your minimap.

Most players aren't clamoring for a return to days when you had to draw maps on graph paper as you walked, but there is something to be said for having a bit more ambiguity in destination. How much do you want to search for things when you play? Do you want to have clearly marked objectives, a wide-open map to explore, or something in the middle?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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