- Players would find seeds for story items and worlds
- Planters on the Bastion would open up gradually, limiting how many seeds could be planted
- Plants would be watered with blue "cores"
- They would sprout and the fruit would offer its item, world, etc.
Bastion that the entire team was "really excited about," but was eventually cut from the game, designer Amir Rao said at GDC. The final version of Bastion demonstrates the team's obsession with plants, but gardening itself was set to play a pivotal role in exploration and players' overall sense of accomplishment, Rao said, breaking it down into four functions:
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