Ultima Online brought the familiar world of Britannia to players online, allowing them to play with their friends or meet new ones. But EverQuest showed us that a fresh new world could succeed as an MMO, with future online games exploring both sides of the IP coin.
It's nice to have a familiar world in which to play, as games like World of Warcraft, Lord of the Rings Online, and Star Wars Galaxies have shown us. But fresh-from-scratch worlds are usually just as enticing. Guild Wars and Guild Wars 2 seem to be doing pretty well for themselves.
So which do you prefer? Does a familiar world matter to you, or do you reward originality?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: How important is intellectual property to your MMO?
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