We've tracked the emotional and economic expense of making a game without a publisher, devoted backers or rich family members, and the personal sacrifice involved in devoting oneself to a passion of game creation is now in the glaring public light. Engineous Games wants to take some of the pain out of programming with its new app, Sketch Nation Studio, set to debut at the end of March for iOS devices, Engineous founder Nitzan Wilnai told Joystiq at GDC.
Studio is the follow-up to Sketch Nation Shooter, an app released in 2011 that allows users to draw their own creations and put them into a game instantly. Shooter sold 800,000 copies at $0.99 a pop, saw 100,000 games created and 10,000 available for sharing across the network. Studio takes the premise of Shooter one step further, and allows users to have their games published through Engineous on the App Store with a tap of a button.
Engineous will publish each applicable title for $0.99, and after Apple takes its standard 30 percent, Engineous and the Studio developer will split profits 50-50, each seeing $0.35 of every sale. Sell 1,000 copies and get $350; sell 10,000 and get $3,500. That's not a bad reward for simply playing a game, but it gets better -- Sketch Nation Studio is free.