The glyph redesign is achieving its goals. The major glyphs provide buffs that are helpful but not mandatory or boring; the minor glyphs offer some cool customization options
(though I'm already jealous of the rogue's Glyph of Disguise
). I'd like to see a few more, and the Glyph of Cat Form
is too strong as is, but these glyphs are definitely moving in the right direction. What I don't like Removal of Stampede
As a class that revolves heavily around DoTs, our burst DPS and ramp-up times tend to be poor. Stampede
was the answer to that problem, and it worked well. When leveling, it gives you a burst of damage and CPs to allow you to kill an enemy mob quickly, without having to wait for energy regen if Tiger's Fury is on cooldown. For raiding and PvP, it was our way to switch DPS targets quickly. Sadly, it's gone for now; here's hoping it comes back, somehow (probably renamed; the hunters stole it just like they steal our weapons. Psh.) Savage Roar change Savage Roar
was reverted from a 80% buff to white damage to a 30% overall damage buff, which is what is was in Wrath
. Right now, I don't get the rationale for this change at all. In the druid class preview
, one of the points made was that the feral rotation was too challenging, and Blizzard wanted to make it less so. The Cataclysm
change accomplished that by making the maintenance of Savage Roar much less important. Sure, you needed to keep it up for the best DPS possible, but you could ignore it entirely and still only lose about 10%. Now, having Savage Roar drop off is a huge DPS penalty, which means it'll go back to being our highest-priority ability again. Not a fan. Increased white damage
Our basic melee attacks are hitting about twice as hard as they do on live realms. Of all the changes, this one makes the least sense to me. I know, I know, why am I complaining about something hitting harder? Well, if it stays this way, melee damage will go from being 20% of our damage to 35% to 40%, which means we lose a lot more if we have to shift out. That means all of those fun hybrid abilities and talents will end up never being used. Reduced baseline crit
All of the passive crit that you used to have? Gone. My cat on beta lost about 15% crit from live. By itself, I'm not terribly concerned about this, but it feeds into the larger problems. Increased rotational difficulty
Take the things I already mentioned, put them together, and you have a rotation that looks a lot like it did a few years ago. Right now, combo points are so easy to come by that well-geared ferals are generating 45 to 50 CPs a minute, which means that we can use a lot
of Ferocious Bites. With less crit to generate CPs via Primal Fury
, no free Ravage, and Savage Roar being much more important to keep up full time, it won't surprise me to see Ferocious Bite going back to being a spell we use only during Berserk. PvP issues
All the CP issues I noted above? Now imagine them twice as bad, because guess what? Your bleeds are now dispellable (via the monk's new ability, Detox
), and Savage Roar has gone back to being a removable enrage effect.
Now, don't get me wrong. I like abilities having counters. What I do dislike, however, is effects with large costs that are removable by effects with small costs. There's a reason that Fury, Fire, and Ret are fairly rare in high-level PvP play; too much of their offensive toolbox can be removed trivially.
Overall? It feels like the developers are abandoning most of the changes that they made in Cataclysm
to go in a different direction -- but I'm not sure what that direction is, as I haven't seen much in the way of feral feedback. Still, there's a good bit of time left, so I'm hopeful that we'll see some proposed fixes soon. I've also posted a revised version of this post to the beta forums
, so feel free to discuss here or there.
Looking for the latest and greatest in feral cat druid guides? Shifting Perspectives has the answers! Check out our guide to soloing instances and raids, as well as our top gear recommendations and feral guides to the Siege of Wyrmrest Temple and the Fall of Deathwing.