Glyph of the Treant
Hoo, boy. Glyph of the Treant
is possibly the single nicest thing Blizzard has done for the class. It makes absolutely no difference whatsoever to gameplay, unless you count improving it by 500%.
The really cool thing about the new version of the Treant is that it's not spec-restricted. You can pick it up and play with it even if you're balance, guardian, or feral. (I am tempted to pick it up even while guardian-specced just to screw with people in Battlegrounds or for the confusion factor at the beginning of random PUGs.) Once you glyph it, a Treant shapeshift option appears along the usual class bar. The form doesn't confer any offensive or defensive advantages, but once you're in it, you can do anything that a druid in caster form can do -- cast Roots
, teleport to Moonglade
, feel superior to paladins, heal stuff, or whine about rage generation problems on the forums. What's more, a treant that can now Wrath
stuff to death. It's brilliant. After glyphing it, I ran around Azshara with no purpose in mind other than enjoying being a treant again.
Because the former version of Tree Form (i.e.
, the pre-Cataclysm version
) wouldn't let you cast any offensive spells in it, the new version feels like a supremely fun version of the old Tree. You can still get the kicked-up version of the present Tree of Life
if you pick up Incarnation
from among the level 60 talents, although that does mean giving up both Soul of the Forest
and Force of Nature
. The latter in particular makes this a really tough choice, because having three additional treants healing people around you while you're
already in Treant form healing people around you is kind of a ghetto version of Mirror Image
As an aside, balance players will get Mirror Image from mages with Symbiosis
, at least under the current build. And what does resto get? Ice Block
. Neat, but the Symbiosis version has a pretty harsh 5-minute cooldown. But that's OK -- mages are only getting Healing Touch
in return. Hands up, all those of you who have ever seen a raiding DPSer stop to cast a heal, ever.
Wow, I have become a cynical, cynical healer over the years. But is there any other kind of healer?
Maybe they'll use it in Arena.
Oh, and if you're wondering why Blizzard dumped the old version of Tree Form in the first place, here's why
.Glyph of Master Shapeshifter
The Glyph of Master Shapeshifter
replaces the present talent Natural Shapeshifter
, which is actually nowhere near as good. I would anticipate that most players picking this up will do so as a PvP thing, but it's still nice to have around.
I'm trying and failing to remember if we've had a previous talent or glyph that reduced shapeshifting costs to that degree. I can remember Staff of Natural Fury
and the Rune of Metamorphosis
, and I'm positive that the BC
version of the restoration tree's shapeshifter talent massively reduced costs, but I can't quite remember what it was.Glyph of Fae SilenceGlyph of Fae Silence
addresses a longstanding complaint that bears have had in relation to pulling -- namely, that they are the only tank spec without a ranged silence. Death knights have both Death Grip
(which is functionally an interrupt, even if that's not the main point of the spell) and Strangulate
, warriors have Heroic Throw
(talented via Gag Order
), and paladins have the ne plus ultra
of all pulling abilities, Avenger's Shield
. All of these make pulling and positioning caster mobs the hell of a lot easier.
By contrast, bears have the caps lock key: "JESUS CHRIST, HOW MANY TIMES DO I HAVE TO TELL YOU TO STOP DPSING THE MOBS WHILE I'M HIDING BEHIND A CORNER? HOW DIFFICULT IS THAT? DO YOU WANT TO GO BACK TO THE QUEUE? HUH? I DIDN'T THINK SO. NOW SIT ON YOUR HANDS WHILE I PULL." While occasionally useful, this is not a ranged silence as such.
I actually don't know if monks have a ranged silence. My monk is all of level 12, and looking this up on Wowhead would require effort.
So it's apparent that Fae Silence is of immediate use to a bear. However, it also has the bad luck to be a major glyph, and now that your only choices are between major and minor glyphs (the "Prime" class has disappeared), major glyph slots are very thin on the ground. However, there still aren't a lot of dedicated bear glyphs in Mists
, and the ones that do exist (e.g.
, Glyph of Survival Instincts
, Glyph of Might of Ursoc
) are not necessarily things you'd want glyphed for each encounter. (Glyph of Maul
is still around, but we may not wind up using Maul enough to justify glyphing it.) It'll definitely be an attractive glyph for the purpose of 5-man tanking, though.
By the way, the current beta tooltip is incorrect -- the beta version of Faerie Fire
has a 6-second cooldown, so glyphing it basically doubles this.Glyph of the StagGlyph of the Stag
changes the current kitty version of Travel Form
to the white stag seen in the screenshot above. In addition, you become a vehicle able to give another player rides. I have not spent any real length of time in Orgrimmar on the beta without seeing at least one druid giving people rides around the central portion of the city, which suggests that this glyph is already something of a success.
It's too bad that the stag model seems to possess an even lower poly count than the cheetah, if that's possible. I know that Blizzard's been working on new character models
, and part of me wonders (and hopes) about the possibility of fixing up some of the game's creakiest mob models as well.Glyph of Lifebloom
Bad. Ass.Glyph of Lifebloom
is basically the healing version of the rogue's Redirect
ability, except better, because it doesn't have a cooldown. Now, for the purpose of 5-mans, it's probably not all that useful, because you'll want to keep Lifebloom
running on the tank. However, for tank switches in raids or all the target-switching that goes on in Battlegrounds and Arena, this is an absolute godsend.
That, actually, is one of the reasons that restoration druids have historically had so many problems successfully healing the 5v5 bracket. The ramp-up time on Lifebloom (and the general weakness of Nourish
on any target where Lifebloom isn't running) is a killer with the frequent target switches that occur while the opposing team is searching for the most vulnerable among your teammates. This glyph might make a very, very big difference to a problem that's existed since the very beginning of Arena.
Or not. Another problem with 5v5 is the burst that druids generally have more issues handling than other healers, although the Soul of the Forest
talent mentioned above, Cenarion Ward
, and Ironbark
could have a huge impact on that. A baseline Living Seed
doesn't hurt either, although it's not among the more compelling talents in the present restoration tree.Glyph of the Chameleon
This is another option that, despite having no impact whatsoever on combat, makes your play experience 500% better. Glyph of the Chameleon
randomly changes your animal forms among the different color options available to your race, which is just fun as hell and a real pleasure to play with -- or it would be if it were working, which it doesn't appear to be at present.
I would assume that once it's functional, it'll have a chance to happen with each shapeshift, so you should even be able to powershift into the form you're already in for a different color whenever you want. Snoogans.
Shifting Perspectives: Bear and Resto Edition takes a peek at healer balance in Dragon Soul, discovers why bears and PvP gear are a pretty good mix, lends advice on gearing up to hit the Raid Finder, and helps you level a druid in the Cataclysm era.