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WRUP: Yes, I have a Twitter now edition

Eliot Lefebvre

I've never been great about replying to comments, but I finally decided it was time to kill two birds with one bird-shaped stone and just sign back up for Twitter. Now the whole world can thrill to my daily adventures, including having breakfast, thinking about what I had for breakfast, sobbing uncontrollably for four hours in the backseat of my car as I realize that the world is a meaningless pit of despair without even the vaguest imitation of purpose, and having lunch.

As long as we're going for thrilling adventures, let's ride along to the thrill-a-minute stylings of this week's WRUP, complete with the planned escapades of the Massively staff over the weekend. And we're also talking about whether or not we like our regularly scheduled adventures in the form of daily quests. So check out our plans after the break, and let us know what you'll be up to over the weekend in the comments.

Beau Hindman, F2P and Mobile Columnist
@Beau_Hindman: I'll be looking at a new and unusual social MMO called Tynon for Rise and Shiny. It looks really nice, and the turn-based goodness has drawn me in. I'm also trying out some new MUDs like Ardwulf and a few others. It's been relaxing, exploring these new worlds, but at the same time, I've seen some design problems just as I would in any other genre.

Daily quests are fine if you need them, but in my experience, they feel like a job. Why would I want to log into a virtual world just to work? Still, they seem popular.

Brendan Drain, EVE Columnist and Contributing Editor
@nyphur: In what little gaming time I get, I'll be struggling my way through Diablo III Act 2 in Inferno mode. Most of the weekend will be spent preparing for QCon, Ireland's biggest gaming and anime convention due to be held next week. Hopefully EVE Online doesn't fall to pieces during my one weekend off like it did last year.

Most daily quests are lazy excuses for content, giving you a high reward for doing something extremely repetitive and then limiting how often you can run it. It's a useful trick to get players to log in daily though, and more players logged in means more active server communities. I suppose it's a necessary evil, and good implementations needn't be too repetitive, but most MMOs don't do a good job with dailies.

Bree Royce, Senior Editor
@nbrianna: Beyond dipping my toe into The Secret World's beta weekend (wheee!), I'm going to finish up Diablo III on my Demon Hunter and then take stock of what to do next. New class? New game? Old game? City of Heroes and Glitch have been beckoning to me.

I've done piles of daily quests, especially in World of Warcraft, but I hate them. I hate the idea of them, and I hate what they represent: a lack of any other appealing endgame activity. I like lateral character advancement, but dailies just tend to be time-wasters, faction-grinds, and inflation-builders.

Eliot Lefebvre, Columnist Extraordinaire and Senior Contributing Editor
@Eliot_Lefebvre: I've got plenty of TERA and Final Fantasy XIV on deck, the former for Choose My Adventure and the latter for leveling as much as I can before the end of the world. I'm also feeling the itch to branch out a bit more -- mercifully, I have a lot of games to play down on the PlayStation 3.

I like daily quests, by and large. I'm not fond of daily quests being used as a substitute for other activities when you hit the level cap, but if the game is fun to just play on its own, the idea of running these quests more than once isn't bothersome. They're not inherently more repetitive than most of the quests along the leveling path. They're a tool like any other part of the MMO toolbox: worthwhile when done well and with subtlety but obnoxious in heavy doses.

Elisabeth Cardy, Guild Wars 2 Columnist
@elixabethclaire: My Barbarian and I are going to continue caving in skulls in Diablo III, my guitar and I are going to have some sweet solos in Rock Band, and I'll take one or another of my Guild Wars lovelies on some thrilling adventures. Also I've recently been on a Solitaire kick (no, really, just Solitaire. Not space-Solitare-with-flying-monkeys or anything jazzy like that), so that'll probably be a thing that I do.

I'm not a huge fan of daily quests in general, but I do run them a lot in Guild Wars, not because it's necessarily got a better implementation than other games but because Guild Wars is my home. It's nice that the missions and bounties are on a long enough rotation that they can actually be interesting to do, and they generally go pretty well with other goals. Daily quests seem to be a sign of age, but they're not a bad one.

Jef Reahard, Columnist Extraordinaire and Senior Contributing Editor
There's a little Age of Conan and a lot of Skyrim on this weekend's gaming docket.

I run hot and cold on dailies. Content cooldowns are irritating in general, but at least in AoC's case, dailies are the only efficient way to solo for Khitai gear.

Jeremy Stratton, Contributing Editor
@Jeremy_Stratton: I'm playing Vanguard. I wasn't sure I wanted the freebie house, but I figured I'd take it as it's the smallest version. I'll most likely upgrade as soon as I can, anyway. Of course, I have to get to level 20 before I can get the free materials for the house. I'm 45% of the way to 20, but in Vanguard, that's not nearly as close as it sounds.

I love daily quests. I'm all about choice and option. If you put dailies in, great. If you put dailies in, then change other features resulting in dailies not really being a choice, then that's no good. Systems don't always equate directly to choice, freedom, and option. It's how they all play together.

Justin Olivetti, Columnist Extraordinaire and Senior Contributing Editor
@Sypster: Pocket Planes (the pseudo-sequel to Tiny Tower) came out for iOS this week, so I'm sure I'll be glued to my iPhone all weekend trying to grow my airline empire. Apart from that, Lord of the Rings Online needs some love and RIFT begs for my affection. All on Father's Day!

Daily quests? Meh. They're nice if you need the rep and can't find other ways of getting it, but after a handful of runs, they get stale. Not one of the better ideas that MMOs have had.

MJ Guthrie, Aion and Sandbox Columnist
This weekend I am playing the thrilling game Reinstall Windows. After that, it depends on how things go; with 16 MMOs currently on my hard drive, it's going to take a while to update everything.

I like dailies that are added content, not required content. I especially like ones that don't take the whole day to complete but do give me something productive to do when I don't have a huge chunk of gaming time! Such as weekends when I have to reinstall Windows...

Patrick Mackey, League of Legends Columnist
@mackeypb: I'm slowing down my Diablo III play this weekend, as I'm through all of Act 2 Inferno but I'm a little too undergeared to farm it. League of Legends is taking up most of its time. There are a few old roles in Classic that I need practice with, so I will probably do some of that along with my usual Dominion matches.

I hate daily quests. I can't say I've never done them, but I avoid them like the plague. I prefer other types of repeatable content and I feel that dailies are trashy time-wasters. I prefer other methods of grinding for resources, like taking other people's money at the in-game auction house.

Terilynn Shull, Star Trek Online Columnist
@terilynns: Yes, I will be in Star Trek Online, especially to check out the new Akira class ship. It's always been one of my favorite designs. The U.S.S. Ursine is destined to fly! Also, as I promised Justin, I've been checking out Lord of the Rings Online, so I'm sure a part of my weekend will be devoted to further developing my opinion of it.

I don't mind daily missions, as long as there's a wide variety from which to choose.

At the start of every weekend, we catch up with the Massively staff members and ask them, "What are you playing this week?" (Otherwise known as: WRUP!) Join us to see what we're up to in and out of game -- and catch us in the comments to let us know what you're playing, too!

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