Creative Assembly studio communications manager Al Bickham walked me through a very brief demo for Total War: Rome 2, the siege of Carthage. The goal for Total War: Rome 2 is to let players rewrite history in the single-player campaign mode, which lets them conquer the globe as they see fit. But Bickam promised me "more detail to each man" in skirmishes for the sequel, and a more cinematic and epic experience.
Total War: Rome 2 will also transition seamlessly between battles at sea and on land. During my 10 minute overview of the game, I witnessed giant boats carrying Roman soldiers onto the beach, where they hastily assembled siege towers and scaled the massive walls of Carthage. A free camera provided a top-down overview with a map, provided you don't opt into seeing the action at ground level. What I saw was still very early in development, consisting of pre-alpha gameplay with no UI elements and large chunks of Carthage appearing incomplete.
Bickham wasn't too chatty about what's planned for Total War: Rome 2, citing its relative infancy in development, but he did say the game hopes to highlight "the value of one man" on the battlefield.