Guild Wars 2 came about? Mystic dream-journeys to consult with unicorn sages atop mountains of inspiration? Late-night voodoo with developers dancing around a bubbling pot of inactive World of Warcraft accounts? Well, ArenaNet game designer Ben Miller is here to set the record straight. In a recent blog post, Miller outlined some of the golden rules that have served as ArenaNet's polestar on the journey of creating Guild Wars 2.
The first and most important rule is to make the world come alive and lay the foundation of the game's design philosophy. The world of Tyria has been thoroughly established, from geopolitical histories to cultural development to ecosystems. This kind of planned-out depth makes certain that game-world elements added in throughout the design process fit in the world being created and that the game has a consistent and coherent feel, which adds to its liveliness. The second rule, that cooperation is key, is behind mechanics like individually tracked resource nodes, a universal revival ability, and loot and XP rewards for everyone who helps kill a foe or complete an event.