DayZ project lead Dean Hall "really hopes" the game is successful enough to justify a console version. Speaking to us today at Gamescom, the developer, who has been thrust into the spotlight thanks to the incredibly successful Arma2 mod, told us the only stumbling block is DayZ needs to be successful enough to justify a console version.
"You're not going to put it on the consoles if you're only going to sell 100,000 units or something like that," he said. "DayZ will be driven by its PC development and it will innovative on that. And, once we're at a point, we'll take it and do a Mac version, 360 and PS3."
Asked if he's met with any of the console developers, he immediately chimed back, "We're meeting with them here."
DayZ's publisher, Bohemia Interactive, does have a console background, and Hall has been a producer on console games in the past and knows "the pitfalls and horror that's involved with it."