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The Daily Grind: Should PvE crowd-control work in PvP?


One of my very biggest pet peeves about playing a Protection Warrior in World of Warcraft is the fact that taunt does not work in PvP. Some players argue that having platemail and a huge bar of health makes up for my losing a core class ability, but I say platemail and a huge bar of health is pretty useless when I can't force players to attack me.

World of Warcraft is hardly the only game that nerfs core skills for PvP. Ultima Online, for example, offers music skills like Peacemaking and Provocation that can't be used on other players, rendering Bards ineffective Felucca-side. But it needn't be that way. Warhammer Online was a breath of fresh air; at launch, I ran around on my Ironbreaker, gleefully taunting other players and forcing their attention to me. Hit me, fools! Muahaha!

Sure, I'd rather see more organic and tactical combat such that taunt as a mechanic isn't even necessary, and some players might say Guild Wars 2 does just that. But what about those games that can't just cut taunt from the skill roster? Do you think PvE crowd-controls like taunt should work in PvP?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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