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Stiq Figures, September 10 - 16: Super Spike edition


Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Every week, we take a look at, uh, something – meanwhile, the previous week's Japanese hardware sales figures are posted after the jump, and a discussion of said figures takes place in our comments. It may not be conventional, but it's a time-honored Joystiq tradition.

With the release of Double Dragon Neon this month, we're looking at one game that the fighting duo Billy and Jimmy have cameoed in, Super Spike V'Ball for the NES. This high-powered volleyball game has always been a favorite of mine, and was one of the few sports games for the system in which I managed to beat the campaign mode on multiple occasions while using the Double Dragon heroes.

I also beat the game without the use of any Game Genie-type devices, which enabled the use of debug codes for now-retro games. Had I known that four unused teams were laying dormant in Super Spike V'Ball's code, I might have reconsidered my use of a Game Genie device to unlock them in the game. The fact that the second team of ladies hidden in the game have rad mullets turns this piece of missing content into a travesty.

3DS LL: 35,870 [DOWN] 3,043 (7.82%)
3DS: 25,033 [DOWN] 213 (0.84%)
PS3: 13,903 [UP] 2,090 (17.69%)
Vita: 10,858 [DOWN] 3,248 (23.03%)
PSP: 9,069 [UP] 4 (0.04%)
Wii: 6,019 [DOWN] 939 (13.50%)
PS2: 1,120 [UP] 42 (3.90%)
Xbox 360: 739 [DOWN] 76 (9.33%)
DSi LL: 602 [DOWN] 70 (10.42%)
DSi: 471 [DOWN] 126 (21.11%)

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