City of Steam."
If so, you're in luck. If not, well, too bad, because you're reading this post, which is about City of Steam pathfinding. More specifically, the folks at Mechanist Games have released a new dev diary that dives deep into the nitty gritty of the steampunk title's optimization process. As it happens, the game's movement system relies on a grid to determine what is possible or impossible as a move. This makes it challenging to present a smooth WASD input option for the player. Head to the official CoS site to see how the devs are tackling the issue.