Cogs on PC in 2009; that same year Cogs was an IndieCade finalist. In 2010, the game snagged an IGF nod and won $100,000 in the Indie Game Challenge, and in 2011, Cogs was released for Mac gamers. Three years later, Cogs is still picking up steam and its quality is the reason Irrational Games approached Lazy 8 to assemble BioShock Infinite: Industrial Revolution.
"The BioShock Infinite team at Irrational was already aware of Cogs, the award-winning puzzle game that we launched in 2009," Lazy 8 founder Rob Jagnow tells Joystiq. "They knew they wanted to create something similar – challenging puzzles in a steampunk style – so they approached Lazy 8 Studios in the hope that we could help design a puzzle game with the same level of polish."
Turns out Lazy 8 could do just that. Industrial Revolution is available now, for free, with pre-orders of BioShock Infinite. It's a flash puzzle game that has players fight on the side of BioShock Infinite's warring factions Vox Populi or the Founders, and generates in-game goods for next year's full Infinite release. Industrial Revolution comes with its own innate depth, however: The choices players make on the first playthrough are permanent and the game can't be replayed with different allegiances.
"It's true that Industrial Revolution is designed to be played only once, and while you're playing, you'll be offered choices about which factions you want to support. Not every player may realize it, but the choices you make will impact how the story is told to you. And once those choices are made, you can't go back and make them again. They're permanent. While that may not make everyone happy, I think it makes for a really compelling player experience. It gives a lot more weight to your actions and their consequences."