Destiny," the unofficial, unannounced project from Bungie, looks to be getting help from online software manager Demonware. Demonware, a subsidiary of Activision, lists Bungie as a partner and has offices in Vancouver with two open positions that correlate to an Activision job posting – but that's not all.
A senior Demonware employee recently participated in Bungie Day and wrote a blog post (since removed) about his hands-on time with Destiny itself, Superannuation found. The employee described a meeting in a theater to discuss "game story, factions, art, engineering, tool chain, graphics, audio, player investment mechanisms, player progression, UI, and web and mobile apps." And then he played Destiny.
"The game was up and down a lot, playing in a team of 3 we did manage to experience entering a zone to find other players already taking on the bad guys, it's cooperative so we helped out (mostly [name removed], I just died) before both groups went their separate ways," the employee wrote. "Which is a pretty cool experience, making you feel you are part of a much larger populated world.
"At the end of the day I was excited about the game, I like the feel of being in a large world with different destinations and the interactions along the way. It actually brought back a sense of exploration I recall from playing [Elite] many years ago, although there was no opportunity to shoot aliens in the face in Elite. I'm not fully sold on the appeal of being able to change the colour of a weapon, but I guess it works in China, and customization and individual identity is a big theme for the game."
The employee boiled down general comments from other attendees to, "It's still quite like Halo," and, "There is a lot of work to be done."