No, my friend Amy, grummles are not
blind. The diminutive mountain folk can see just fine - indeed, all of their senses are extremely acute, as my people have learned from a long history of acquaintance with them and their fascinating ways.
Okay, I admit it, I'd never seen a grummle before I arrived in Kun-Lai Summit. But I got several of the local pandaren stinking drunk, and they told me that the grummles can see just fine, but they prefer to rely on their strong senses of smell. They even believe they can smell luck, I'm told. At least that's what I think he was saying - he was
extremely inebriated by the time we got that far in our conversation. And to be fair, so was I.
Make no mistake, he was the more intoxicated. Lightweights.
I've been wanting to make some cool non-set Transmogs for a while now, but I have no idea how to start. It seems like a lot of people find a key piece and work from that, but how do they even get that far when there's probably thousands of pieces of gear in-game!
In case anyone has any tips by the way, I was thinking of making spec-appropriate sets for my Druid, so a furry/feraly one for my Guardian set and a birdish one for Balance.
When I first arrived in Orgrimmar after leaving the Wandering Isle, I discovered the perplexing ethereals and their many odd services, including the one you know as transmogrification. I also know it as that. While I was there, the ethereals were helpful enough to point me to many resources, such as the strange tome of a warlock named Cynwise
who, it must be said, seems to know a great deal about the process. Amazingly a black armored knight who seemed trapped between life and death also seemed to have a decent guide to the transmogrifier's art
, and I also found some helpful advice from a shark-faced gnome rocket,
of all things.
As for how I personally go about transmogrification, I often decide on a color scheme and work from there. That is just how I like to go about it. Often I try to match my fur! If you don't have fur, you can avoid that step.
So we all know that when demons (at least the stronger ones I think) die in Azeroth, they don't really "die" but get sent back to their homeworld. To die for real they'd apparently have to be killed at home, much like elementals. But Archimonde is really and truly dead, isn't he? If so, how did we manage to take him out without being on Xoroth?
Aubrey, I have to admit to you that as a pandaren I have no idea what you are talking about. I have never heard of this Archimonde person, and I'm not entirely sure what a
'demon' is. So I went and asked a forsaken friend, Martahn who says he can summon
demons, and he explained to me that Archimonde is an Eredar, and the demons that seem not to die when killed on Azeroth are known as Nathrezim, or Dreadlords. He reminded me that another demon named Mannoroth, a 'pit lord' or Annihilan (again, I have no idea what that is) also
died a true death on Azeroth.
My warlock friend assures me that it is not a universal trait of all demons to be able to return from the dead. And if you cannot trust a forsaken warlock, who can
And that should be enough for today, my friends! I'm off to finish killing mantid so that another group of mantid will like me.
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