2 - Player Entitlement and Behavior
Frankly, people, you do not own those nodes
. No, you don't. You own the node when you tap
the node and get the ore out of it. You own that flower when you pick it. I've seen some egregious
behavior from players lately. I was doing dailies in Vale of Eternal Blossoms, fighting my way to a node surrounded by crocodiles, when a DK dropped from the sky onto the node and mined it while I was fighting. Okay, I said to myself, kind of a jerk move but I'll move on to the next node. I do so, and mister DK is now fighting his way to that node, so I mine it since I figure we've established that's okay to do. As you can no doubt guess, spitting and profanity followed.You do not own the node
. It doesn't matter if you saw it first. You cannot call dibs
on nodes. It's the same with quest mobs, the same with quest items, the same with everything in the game and it always has
been for eight years
now. I realize that the leveling experience as World of Warcraft
has aged has concentrated players at level cap, which moves forever further and further away from those lower level zones, and this may give players a false sense of ownership of nodes and resources and mobs, but in point of fact you're expected
to compete with other players for them. They're designed for this
Unrelated but just as awful is the sudden scourge of flagged players parking themselves directly on top of quest givers. On a PvP server, anything goes, I get that. Otherwise, knock it off.3 - Some Scenario Improvements
I'm not talking about being able to kick players and get replacements, because that's coming. What I want to see are some improvements to the scenario experience. I already really love these things, don't mistake me, I just want to see some things get better. Yes, I'm the kind of guy who dumps hot caramel sauce all over my sundae.
First off, the Arena of Annihilation was a good move, and more scenarios should have quests with rewards at the end, and not necessarily gear rewards either. The Theramore scenario would be greatly improved by getting a shot at the tabard/bombling via a quest. The brew at the end of Unga Ingoo should be something you can get a small supply for use outside of the scenario, ala Noggenfogger
back in the day.
Secondly, that thing I said before about daily quests and not getting the same ones too often? Definitely use that here, too. I am beyond
tired of Theramore, guys.4 - Faction Implementation
I get that they wanted to throttle what factions we do, so they put August Celestials and Shaqdo Pan behind the Golden Lotus. I get that we're helping the Golden Lotus in order to impress those two factions so that they work with us. That being the case, I have some troubles with how this was implemented.
First off, if I'm working with the Golden Lotus to impress these guys, shouldn't they be impressed?
I'm not a fan of tying reputations to reputations in this fashion. I'd have rather have seen a system where there were three or four reputations and you could only work on two of them each day, so that you could choose which one to level instead of needing to work on Golden Lotus in order to unlock the ones who had the recipes you were actually trying to get. But if they're going
to tether them, shouldn't every 10 points of Golden Lotus rep give me 1 point of AC or Shado Pan rep or something?
Secondly, at least at first, the August Celestials rep grind is extremely truncated. the Shado Pan give a fair amount of quests in Kun-Lai and Townlong to boost your rep with them, but the August Celestials just feels short and in two cases, pointless. At least the Jade Serpent and Niuzao quests feel like I'm doing something worthwhile. Red Crane and White Tiger have me engaging in pointless brawling. Oh, and that 'run up the mountain with this torch and dodge tornadoes' quest cannot die painfully enough. Yes, I know you can run around the edge for most of the way, it's still
bloody awful.5 - The creeping return of bad dungeon ettiquette
This has gotten so bad that when I was leveling my worgen and the tank dropped in a hailstorm of blaming the healer and profanities (when in fact it was mostly his own fault for trying to chain pull like he was in epics from the last tier of Mists
raiding instead of greens from Krasarang) I ended up tanking as
fury and the healer thanked
me for it because I understood the concepts of CC and stopping to let the healer get mana.
Look, I'm not telling you that each dungeon needs to start with a group hug. I'm not demanding a running commentary explaining how your day was and telling me what kind of dog is your favorite (I'm partial to large breeds, but I'm fairly willing to hug up on any breed of dog, really) but I do think certain things are fairly common sense by this point in time. Don't pull when the healer is forty yards behind you drinking. Don't berate the DPS constantly for their low DPS when you won't move the adds out of death on the ground. Don't complain when the DPS pulls aggro when you were just griping about how low their DPS is. Don't go on some kind of weird obscene tear spewing forth profanities, racial and/or sexual based epithets, things like this.
When an undergeared fury warrior can tank a dungeon better than the original tank, not because of class mechanics but because he's aware of things like healer mana, CC, and how not to be a frothing, unpleasant parody of a person, there's room for improvement is what I'm saying. This one's squarely on us as players.
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