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Patch 5.1 hotfixes for November 29

Anne Stickney

Several new hotfixes have been added to patch 5.1, and it's quite the lengthy list this time around. Along with several class tweaks, the latest round of hotfixes also addresses a variety of bugs that cropped up with the latest patch. And for those wondering about soloing old raid bosses for pets ... well that just got a little bit easier, too.
  • Viscidus, The Twin Emperors, C'thun, Al'ar, and the Reliquary of Souls have all been tweaked to be a little more friendly for solo farmers.
  • The Blingtron 4000 Gift Package now has a better chance of dropping valuable stuff, and now has a bonus chance to drop an additional sellable item, too.
  • Alliance soldiers in the Krasarang Wilds are no longer confused about which side they're on. And here I thought we were mixing it up with defectors!
  • Mounted players can now interact with the portals at the faction daily quest hubs in Krasarang Wilds.
Read on for the full list of hotfixes.

November 29

  • Hunter
    • Serpent Sting's damage has been increased by 100%, and its cost has been reduced to 15 Focus (was 25).
    • Survival
      • Improved Serpent Sting now deals 15% of its total damage instantly (was 30%).
  • Mage
    • Fire
      • The periodic damage from Combustion has been reduced by 50%.
      • The critical strike chance multiplier from Critical Mass has been reduced to 1.25 (was 1.5).
  • Monk
    • Stance of the Fierce Tiger now correctly applies its 10% movement speed increase. It may be necessary to activate this stance if it is not already active to benefit from the effect.
    • Monks using Roll and Flying Serpent Kick will now move at the correct speed while holding a Battleground flag.
    • Mistweaver
      • The mana costs of Jab, Spinning Crane Kick, Soothing Mist, Crackling Jade Lightning, and Renewing Mists have been increased by 30%.
      • Soothing Mist and Crackling Jade Lightning now have a 30% chance to generate Chi when they deal damage (was 35%).
  • Priest
    • Divine Star now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.

  • Players that complete the quest "Voice of the Gods" will now only receive one Reliquary Facsimile reward via mail after completing this quest.
  • The drop rate for Bilgewater Blasting Caps required for the quest "Siege Damage" has been increased.
  • Lieutenant Valorcall will now spawn for the quest "Sigil of Arathor".

  • Alliance soldiers in the Krasarang Wilds are no longer confused about which side they're on.
  • Troubled Slave Spirits in the Ruins of Ogudei will no longer assist their own kind in battle unprovoked.
  • Fixed an issue that could cause Zan'vess Squad Leaders to evade.

Sunsong Ranch
  • Fixed an issue that could cause crops to become harvestable at inconsistent times. Crops will now always become harvestable at 3:00 a.m PST.

Dungeons, Raids and Scenarios
  • Several classic raid bosses have been adjusted to be more friendly to solo players:
    • Viscidus
      • Viscidus now remains frozen for 30 seconds (was 15), and it takes 30 hits to shatter Viscidus (was 50).
    • The Twin Emperors
      • The recast time for Heal Brother has been increased to 3 seconds (was 2).
    • C'thun
      • Players now have 5 minutes to escape C'thun's stomach and resume the battle before it resets.
    • Al'ar
      • Al'ar and Ember of Al'ar are no longer immune to fire damage.
    • Reliquary of Souls
      • Spirit Shock now has a 15 second recast time (was 0 seconds).
  • The Heart of Fear
    • Imperial Vizier Zor'lok
      • In the Heroic mode version of this encounter, Zor'lok will no longer sometimes spawn multiple Echoes of Attenuation, and will properly transition to his third platform when receiving sufficient damage to cause him to skip his second platform.
    • Wind Lord Mel'jarak
      • Breaking an Amber Prison will now always inflict the Residue debuff.
  • Mogu'shan Vaults
    • Will of the Emperor
      • Jan-xi and Qin-xi will no longer pause while executing their Devastating Combo attack.
  • Mogu'shan Palace
    • Elegon
      • Fixed an issue that could prevent the floor from returning during phase transitions in this encounter.
  • Temple of the Jade Serpent
    • Fixed an issue that could cause Wise Mari to stop using Hydrolance or Call Water.
  • A Little Patience
    • Fixed an issue that could cause Commander Scargash to become uninteractable.

Brawler's Guild
  • Disruptron Mk. 3R-Alpha's attacks will no longer sometimes strike spectators in the Brawl'gar Arena. His attacks will now properly strike opponents standing on the grates in this arena.
  • Dark Summoner's health has been reduced by 10%, and his damage reduced by 35%.
  • Certain short-term buffs, such as Bloodlust, are now cleared when entering the Brawler's Arena. Long term effects, such as Heart of the Wild, will persist.

  • Engineering
    • The Blingtron 4000 Gift Package now has a higher chance to drop valuable items, and a bonus chance to drop an additional sellable item.
  • Tailoring
    • The Imperial Silk Cocoon is no longer Unique.

  • The Malevolent Gladiator's Ripper can now be upgraded via Conquest Points.
  • Bottled Tornado may no longer be used in areas where flying isn't permitted.
  • Using Bottled Tornado will now always properly put Rocket Jump and Goblin Glider on cooldown.
  • Blood Death Knights will no longer incorrectly receive Kilrak, Jaws of Terror; Scimitar of the Seven Stars; or Elegion, the Fanged Crescent from Raid Finder encounters.
  • Item Enhancements
    • Enchantments using the Real PPM system will now generate two buffs simultaneously, rather than simply refreshing the duration of an existing effect.

Bug Fixes
  • Mounted players can now correctly interact with the portals located at the faction daily quest hubs in the Krasarang Wilds.
  • Classes
    • Chi Torpedo, Halo, and Divine Star will no longer remove Stealth unless damage is actually dealt to the stealthed target.
    • Hunter
      • Disengage now properly removes rooting effects when used in combination with the talent Posthaste.
    • Mage
      • Fixed an issue that made it possible to detonate Frost Bomb twice under rare circumstances.
    • Monk
      • Dampen Harm now correctly only mitigates attacks that deal at least 20% of the Monk's maximum health.
      • Enlightenment is now always granted upon completion of Monk daily quests.
      • Gaining Power Guard will once again light up the alert on the Guard hotkey.
      • Renewing Mists will now always prioritize players over player controlled pets.
    • Paladin
      • Holy Wrath now benefits correctly from Attack Power and Spell Power.
    • Priest
      • Shadow Priest Mastery: Shadowy Recall will continue to activate on targets afflicted with Shadow Word: Pain, Vampiric Touch, and Devouring Plague when they move out of line of sight.
      • Mind Sear damage generated by Shadow Priest Mastery: Shadowy Recall has been increased to match Mind Sear's normal damage.
      • The effects of Inner Focus will now always fade after one heal has been cast.
    • Rogue
      • Poisons will now continue to be applied normally while Shadow Blades is activated.
    • Shaman
      • Unleashed Fury will now benefit only the Shaman who cast it.
    • Warlock
      • Fixed an issue that could cause Threatening Presence to be permanently activated for the Voidwalker and Felguard.
      • The Warlock's 2 piece Sha-Skin Regalia set bonus now properly increases the damage of the Malefic Grasp version of Corruption by 10%.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

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