Planescape: Torment designer and writer Colin McComb recently had his hands full with Wasteland 2, but now that his job there is done, he's looking to make a new game in the Torment vein.
McComb outlines his initial thoughts on creating a new Torment iteration in a lengthy blog post that poses the game's grand question, "What does one life matter? ...and does it matter at all?" This is a departure from Torment's question of "What can change the nature of a man?" (McComb has a degree in philosophy, if you were wondering.)
McComb's new game wouldn't necessarily reside in the Planescape universe, but he says he has an "in" with the Torment IP – which is owned by Brian Fargo, founder of Interplay, RPG Codex finds. Interplay published Planescape: Torment in 1999, from developer Black Isle Studios.
"I have a lot of ideas about what to put into a new Torment game, but my primary goal would be to help the player tell a story that was evocative of the original Torment without aping it," McComb writes. "To be faithful to the odyssey of the Nameless One, and to recognize that it has ended, and that stories of Torment are ongoing."