One of the things I've noticed since Mists of Pandaria
launched is rooted in a quirk of human psychology. The commonplace becomes expected, the expected becomes tedious, and what was once a reward seems less so. I'm talking about what happens when you use an Elder Charm of Good Fortune
to get an extra roll on loot for a boss, whether it be in LFR or a guild raid, and you get extra gold instead of an item, or an item you already have.
Ultimately, you haven't really lost
anything save the Elder Charm itself, and there's a hard cap of 10 on those, so you would have ended up using it sooner or later anyway. But it feels
like a loss, strangely enough, when you use the charm and see the word gold
pop up, even though it isn't. I was thinking about this while reading a forum thread with a response from Draztal today
Draztal - the big LFR loot whiners topic
That's basically what all the whiners are saying.
At the risk of sounding "old" but I remember years ago; if you were pugging current content raids, you were lucky if the group could even kill the boss. Never mind also getting loot.
Perhaps what's happening is that some players are having the illusion that because the roll is happening, something must drop eventually (eventually being, more often than not). But, if I may, I'd suggest you guys note down how many drops (for your character) do you encounter in your guild raids of a given week and how much competition you have going on for them.
When you factor those things in, does LFR really feel *that* different to the speed at which you gear up when you're competing against others in your guild? I'm just curious :-)
My answer is yes, it does feel
different, but not because of LFR itself. It feels different mostly because, when people use their Elder Charm they have an expectation that isn't grounded in reality, myself included. No one uses that coin wanting
gold. You use the coin hoping that the item you need from the boss will drop, which is human nature. But the coin is random