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Flower lands on Vita, viewable at E3's Indiecade exhibit

Flower lands on Vita, viewable at E3's Indiecade exhibit

Flower is coming to Vita after four years as a PS3 exclusive, according to the list of Indiecade games coming to E3. Flower used tilt controls on the PS3, and the Vita version will take advantage of the system's touchscreen and motion-sensing abilities.

"Using simple touch or motion controls, the player guides the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change," the Flower Vita description reads.

Flower was designed by Jenova Chen and thatgamecompany, which went on to develop Journey.

Indiecade's lineup of E3 games lists two Vita titles, IGF finalist Hohokum from Honeyslug and Flower Vita. Indiecade consistently brings a solid batch of underground games to E3, and this year it features 37 PC, Vita, mobile, console, card and Sifteo Cubes games, including 7 Grand Steps, Lovers in a Dangerous Spacetime, Legend of Dungeon, Guns of Icarus Online, Tower of Guns and Towerfall.

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Flower Vita

Thatgamecompany

Platform: PS Vita



The pioneers that brought you the award-winning PlayStation®Network title flOw and Journey are back with another concept that challenges traditional gaming conventions. Flower expands the team's tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary "character." The player fades from an external and stressful world in the opening of this fresh and genuine game for PlayStation®Vita, and journeys through beautifully vivid landscapes, changing the his surroundings and exploring nature along the way.

Playing as the wind, the player guides and grows a swarm of petals by interacting with other flowers and the surrounding environment. The goals and journey in each level vary, but all involve flight, exploration and interaction with the level. Using simple touch or motion controls, the player guides the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change. Flower's gameplay offers different experiences, pacing and rhythm to all players. Along the way, the environment will pose challenges to the player's progress.