Trion Worlds: End of Nations 'not drastically changed'

Justin Olivetti
J. Olivetti|07.19.13

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Trion Worlds: End of Nations 'not drastically changed'
Trion End of Nations 'not drastically changed'
The rebranding and reworking of End of Nations from an MMORTS to a MOBA was cause for concern to some players who are worried that Trion Worlds has taken a hatchet to the grand concept of the game. Executive Producer Scot Lane says that the move is for the best, as the change doesn't present a radical shift in focus.

"The game hasn't changed as much as it sounds like," Lane said in an interview with RTS Guru. "We've made the game more hero-focused, and the biggest change would be tactical leveling. The addition of tactical leveling opens up lots of different strategies throughout a battle. Combat is very similar but faster, and we've made a lot of changes to the UI. We don't feel we drastically changed the game at its core[;] we brought what we felt were the best parts up to the surface and removed some stuff that wasn't working."

Lane also explained why the team took out elite companies, the importance behind mods, and the increased importance of hero units.
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Trion Worlds: End of Nations 'not drastically changed'