Camelot Unchained has emerged from its slumber to deliver a doozy of an update. For starters, City State Entertainment has hired three new full-time staff members for its upcoming MMO: a producer, gameplay engineer, and community manager.
CEO Mark Jacobs also vowed to deliver regular roadmaps to the community regarding the current progress and upcoming goals of the team. The first such update mentions initial passes to server loops and the patching system, not to mention work on overhauling the website. The team's also beginning work on the next race: "We have two possibilities right now (both are Arthurians) and one of them is definitely a little easier than the other but we'll see. One draws heavily on a Scottish legend while the other, well, it's different and also not so different at the same time."
Finally, Jacobs posted concept art for the Hamadryads after giving his team some guidance where to go with this race. "First, I told them to think of the Hamadryads in a different way than is usually seen for this type of creature," he said. "Secondly, I told them to study both Guild War 2's Sylvari and the Dark Age of Camelot's Sylvan and make sure that our Hamadryads weren't clones, or even close to, those races."
Camelot Unchained hires more staff, lays out roadmap
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