Take a leap past the break and read more about what Stahl had to say about the new trait system, what a new level cap raise might entail, and his own involvement with writing new story content for the Klingon faction!
My conversation with Stahl continued with a question from read Ben Willow (Excalibur), who pointed out that The Legacy of Romulus has seen improvements to character customization in the form of the trait system. Willow wanted to know whether there are there any plans to revisit the itemization system (slots used by players to fill items that provide specific statistics?), and to that, I added a query about what the new trait system has done for the game and whether or not Stahl believes it might lay the foundation for future changes to the game.
Stahl told me that part of the goal of the new trait system is to allow players more customization options and focus on their favorite type of gameplay and statistics. He told me that the devs aren't forgetting that they are making an MMORPG; the changes to the trait system allow for more of the "RPG" to come into the game and give players more opportunity to make their characters feel special. He said that the company has always taken pride in customization choices. In fact, he mentioned Lead Designer Al Rivera's desire to add more customization to kits.
I asked Stahl about his personal wishes and desires for the Gateway system. But he warned me that his personal wishes may not be what the design team eventually comes up with, and he didn't necessarily want to rain on those designers' parade. However, he told me that there's currently no real concept for players to command a fleet of ships under their earned admiralty. One of the things he would like to pursue with the Gateway is letting folks have an admiral feel like an admiral.
Another question from MadJack asked about a potential level cap raise. Stahl explained that Cryptic had thought about doing the level cap raise in the new season release but ultimately is choosing not to "just arbitrarily" raise the level cap -- the studio wants to have a really good reason to do so. A lot of what he was talking about in regard to admiral-level gameplay is tied to a level cap raise. He opined that endgame works only when there's a lot to do at endgame. "My big fear is that we'll raise the level cap and then there's nothing to do," he said. He also noted that one of the reasons behind the implementation of the reputation systems was to give players "alternate advancement" with more skills, abilities, and powers as well as a sense of character growth without a boosted skill cap. "When we do raise the skill cap," he said, "it has to be a big deal."
Stahl admitted that he was intrigued by the "bread crumb" that was left by the appearance of the character K'mtar in the Star Trek: The Next Generation episode Firstborn. After discussing his ideas for the K'mtar character with the team's contact at CBS Studios, he was allowed to run with the idea that the character came from a period of time synchronous with the STO universe. Stahl said he was excited about being able to give some more depth to K'mtar's story. He admitted that Worf never really was a good father and yet had some very palpable ideas of what he wanted for his son. Stahl said he wanted to flesh out whether or not Worf would end up getting what he wanted out of his child.
There is still more to come in my interview with Daniel Stahl, so catch part three next week! Until then, live long and prosper!
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