There are a few styles of gaming that we just don't see much of anymore, and point-and-click adventure games has been one of those. The good news is that compared to other older styles like text-based or email-gaming, point-and-click adventuring is making a comeback. Thanks to the mobile market and its resurrected titles like Broken Sword
and amazing newer games like The Walking Dead
, adventure-lovers have much to do. Personally, I find adventure gaming to be a thrilling experience because they generally allow a player to use her brain more than her reflexes, and the experiences are usually quite beautiful too.Memoria
is Daedalic Entertainment
's latest adventure game set in The Dark Eye universe. It's often described as "the German Dungeons and Dragons
." I'm not sure that the description gives either IP full credit, but The Dark Eye is one interesting
As usual, though, my mind wondered how the game could be worked into a multiplayer version. A massively
multiplayer version. I've asked the same question of other games before
, so let's look at how Memoria
might make a killer MMO!
Let me explain how the game works graphically; how it works is not much different from several MMOs you probably know well. The graphics are "flat" or two-dimensional, and they make the player feel as if she is moving in and out of different paintings. This does not mean that the backgrounds have no depth to them; on the contrary, these environments are generally minimally animated and remain flat. It's a classic, timeless sort of design that works the same now as it did years and years ago, which isn't true of so many other styles of game.Glitch
was a fantastic example of a game that worked completely and openly like an MMO while hosting a world that was completely flat. It would be safe to say that Tiny Speck
, the developer of Glitch
, intentionally used the flatness to its advantage, even working it to appear more like an animated comic book or cartoon. We knew the world wasn't three-dimensional, but we didn't care. If only more players had appreciated it!Dragon Eternity
and Legacy of the Dragons
both use a similar flat artstyle, even going so far as to create "scenes" that players move through, scenes that are literally surrounded by a frame as though they are a giant piece of artwork. Players can zoom in and out of the art, and combat is pitched in a side-by-side battle, almost like two pieces of art out for each other's destruction.
There are so many other "flat" MMOs, titles like Mirimagia
, The West
, Artix Entertainment
's massive selection, Castle Empire
, Dragons of Atlantis,
countless MMORTS games, Club Penguin
...I haven't even began to hit the Ds! Even when we leave out all of the incredible text-based MMOs and games that feature text and some flat artwork (like crosses between MUDs and two-dimensional games), we wind up with a very robust list of MMOs that use very basic, but often very beautiful, graphics.
Needless to say, this is not a genre of twitch-based action. Sure, there are very exciting moments in a game like Memoria
, but much of the gameplay is based on character development, driving the story forward through a series of choices and puzzles. The puzzles are often very challenging but never impossible, and Memoria
does puzzles amazingly well. I am reminded of many puzzle-based MMOs, like Puzzle Pirates
, and how they use puzzling or minigames as a valid part of the MMO experience. Free Realms
utilizes minigames to help players level up particular jobs, and even hardcore games like Age of Wushu
feature puzzles and minigames that represent working as a chef, for example.