New Pathfinder dev blog details salvaging, harvesting, and more

Jef Reahard
J. Reahard|10.09.13

Sponsored Links

New Pathfinder dev blog details salvaging, harvesting, and more
Pathfinder outpost concept
So what about Pathfinder's non-combat gameplay? I'm thinking specifically here about salvaging, harvesting, and gathering. What's that, you say? GoblinWorks has just posted a dev blog on these very topics?

Well, I'll be!

It seems as if salvaging has been simplified a bit since the last the time the devs talked it up. Oh, and harvesting spots are generated procedurally, so you won't necessarily be able to map out iron and tree nodes like you can in more typical MMOs. Gathering nodes have also been tweaked. More specifically they're now tied to the supply of harvestable resources in a particular hex, and GoblinWorks is currently going with a system of exclusive discovery rights to prevent claim-jumping.

Finally, today's dev blog touches on the game's outposts, which are semi-permanent structures in wilderness areas that produce a steady supply of bulk goods by the hour. Hit the links below to learn more.
All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
Popular on Engadget