Age of Wushu introducing school betrayals

Eliot Lefebvre
E. Lefebvre|12.10.13

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Age of Wushu introducing school betrayals
Exiled players are required to spend a minimum of two hours a day staring wistfully at structures.
Traditionally, your school in Age of Wushu isn't something that changes. Once you've signed on with a school, that's your home forever. But with the upcoming betrayal mechanics, you can move from being a dedicated partisan of one school to being an initiate of another. And you aren't even just limited to changing schools because you were kicked out of the first one, since the game offers several departure options for those who want to see how the other half lives.

Betrayal is the obvious choice, which will allow you to immediately leave with the cost of losing your school-specific identity, titles, internal skills, fashion... you get the idea. In trade, you can join any of the seven other schools or one of the new sects launching with the next major update. The Excursion route still takes your identity, titles, and fashion, but your internal skills are merely lowered. Incognito takes this a step further, merely locking your titles and such while leaving your first three skill slots unaffected. These latter two options allow you to explore the new sects with lesser consequence, but both are meant to be more costly and time-consuming. It's up to you if you want to continue to be loyal or start walking the path of betrayal.
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