It might sound like a bad thing, but my favorite part of playing
Ubisoft's
The Mighty Quest for Epic Loot is logging into the game. I just love it when I get past the loading screen that warns "closed beta" to see who has attacked my castle and how the attackers fared during the attempt. Usually they have just blown past my defenses and humiliated me, but thanks to a wonderful replay feature, I can see exactly where my castle is at its weakest and can adjust accordingly.
Every player in the game gets a castle like mine. They're all floating in the sky, chock-full of riches that are up for grabs as long as the attacking player can get past the castle's defenses. The gameplay is nothing really new. We have been playing castle defense or action-based puzzlers for a long time, but
The Mighty Quest for Epic Loot delivers everything in such a polished, unique-looking package that it gets props for being unique.
There's much more to the game, but you'll have to get past my glue traps to read the details!
I have to admit that I was not having a good time with the game at first. It felt repetitive and bland. I hate to grind just to get to a new level just so I can grind some more, and it started to feel as though I was doing just that. I would attack a castle, possibly break through its defenses, and go back to mine to tweak a few traps. Once I discovered the joy of laying out defenses, however, I was in hog heaven.
The simple start to the game might be the secret behind my initial tepid response to the game. I chose from one of three characters: the Knight, the Archer, and the Mage. There is a female axe-bearer that is supposed to be available later, but I found it irritating that I am not seeing a female character in this beta. Even though the developers have said that more characters will be added later on, it still points to the larger issue of female characters being added as tokens and afterthoughts, a problem throughout the industry.