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Fallen Earth devs explain how schedules are made


As January is fairly quiet for the devs working on Fallen Earth, they've used the monthly state of the game post to share a behind-the-scenes look into the production process. The team begins by making a list of all of the ideas it wants for the game, and then reviews this list quarterly. Out of the list comes the schedule to bring these ideas to reality.

Schedules are almost impossible to stick to 100%, however. Issues and limitations pop up, requiring the team to be flexible. "This is actually where the strength of the team comes into play," Napalm posted. "They're very adaptable and adept at changing direction or coming up with 11th hour solutions. And despite the best laid designs there are ALWAYS 11th hour solutions."

The state of the game does mention that the team is cleaning up some bugs relating to farming and has hopes that the new system will be more integrated in the future. There's also a sneak-peek at the sector 3 coresuit, which is currently being modeled.

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