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Indie developers discuss the Ouya experience thus far


With Ouya developer kits now out in the wild, our friends at Engadget decided to see what developers think of them so far. Nathan Fouts of Mommy's Best Games praises the system for its open development system. As an example, he noted the "brutal" certification process Mommy's Best had to overcome in order release Serious Sam Double D XXL on Xbox Live Arcade. "I'm happy to release the game there, but it's a nice break to have fewer restrictions," he said.

Meanwhile, Jerrod Putnam of Tiny Tim Games is excited by the prospect of a unified, widespread Android platform. Whereas Android development usually requires developers to worry about compatibility across multiple devices, all with different specs, Tiny Tim can develop for Ouya "without having to also target thousands of other devices." He does admit that the Tegra 3 chipset in the Ouya will quickly be surpassed by newer chips, but that is simply the nature of consoles. Along the same lines, however, the static nature of the Ouya will allow developers to maximize its potential.

Right now, the biggest question is how the Ouya's business model will play out. "There are still a few unknowns that will ultimately decide how Ouya pans out," said Rami Ismail of Vlambeer. Much will depend on curation, he said. "Too strict risks alienating creative developers and too loose and you end up with a minefield of terrible apps similar to the Android Play Store." Fouts added that another hurdle will be twofold: Convincing developers that there will be an audience for Ouya, and convincing potential Ouya owners that it will have a large enough library of worthwhile games.

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