After PAX East 2011,
Fallen Frontier never picked up another publishing deal. Kickstarter, today's default funding option for otherwise hopeless projects, wasn't a viable option when the
Fallen Frontier founders needed support, in a time before Tim Schafer's
Double Fine Adventure broke through that ceiling. Moonshot paused development at a third of the way done to shop the game around, and it simply never started up again.
In January 2013, Moonshot announced the
official cancellation of
Fallen Frontier.
"Post-PAX we came to the grim realization that the market had shifted pretty substantially since we first started working on the game," Isla said. "The console downloadable platforms had plateaued somewhat, and publishers were less excited about investing there. A game that had sold itself easily the first two times all of a sudden became a much harder sell the third time. By that time, the real interest and the accompanying dollars seemed to had moved on to mobile and social."
Moonshot could take a hint: the same day it announced
Fallen Frontier's dissolution, it revealed
Third Eye Crime, a top-down stealth game designed specifically for iPad and due out in the spring. Now, Moonshot is returning to PAX East with
Third Eye Crime, as part of 2013's Indie Showcase.
"I like to think that with
Third Eye Crime, we are actually returning to the type of game we always intended to make," Isla said. "And if early reactions are anything to go by, I think people are going to really respond to the game."
"The contents of their brains become a game mechanic – you react not just to what they do, but what they know. I don't think that's ever quite been done before." Damián Isla, Moonshot Games
Third Eye Crime is a stealth and puzzle game about a telepathic master art thief named Rothko who gets pulled into a city-wide criminal conspiracy, done up in noir, graphic novel-inspired art and topped off with a jazzy soundtrack. While
Final Frontier's innovation lay in delivering modern, multiplayer action in a 2D platformer,
Third Eye Crime's focus is on the AI.
"For
Third Eye Crime, we are making the AI the central focus of the gameplay," Isla said. "For many years I was, and mostly still am, an AI guy, so the original concept behind
Third Eye Crime was to show as much of what was going on inside the head of the AI as possible. Hence the notion of the telepathic protagonist; you can see what the AI are thinking because he can read their minds. And once you can see what they're thinking, the contents of their brains become a game mechanic – you react not just to what they
do, but what they
know. I don't think that's ever quite been done before."
Third Eye Crime doesn't have a publisher, but it doesn't need one, because Moonshot is funding the entire thing itself. Since
Fallen Frontier's collapse, the Moonshot team have taken up jobs at mainstream studios, some for good. Isla helped Irrational Games with the AI in
BioShock Infinite – "
Infinite, I'm pretty sure, is going to be one for the history books," he said – Stokes worked at Blizzard and now Harmonix, and Bastien is a producer at Turn 10. The main Moonshot crew is now Isla, designer Christian Baekkelund and art director Michal Hlavac.
"I can honestly say that the past year working on
Third Eye Crime has been the most fun and the most satisfying work I've ever done professionally. Period," Isla said. "A lot of it just comes from working with a small team and not having to find outside funding. It's not just that there's practically no politics or bureaucracy. It's that you're that much closer to the game. Everything you do matters, and nothing you do doesn't. When you don't have management or investors to keep happy, you're completely free to make decisions that are bold, or unique, or just personal, which makes the whole end product more personal as well."
Any trust that Isla may have lost in
Fallen Frontier's cancellation, he hopes to regain with
Third Eye Crime, starting at PAX East 2013.
"I'm certainly sorry if people were disappointed that
Fallen Frontier did not happen," he said. "If it's any consolation no one was more devastated than we were. On the other hand, I think gamers understand that it's a tough landscape out there. How many major studios have closed down this year in the Boston area alone? It's been a
rough time at every level of the industry. Hopefully despite the disappointment with
Fallen Frontier, our audience will be psyched that we've returned for round two. And needless to say, we think
Third Eye Crime is a fantastic, innovative game, so with any luck, if did lose anybody's trust,
Third Eye Crime will win it right back again."
Luck, sure, and maybe some better timing.