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Stiq Figures, February 4 - 10: Pathways into Darkness edition

Jordan Mallory

Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Every week, we take a look at, uh, something – meanwhile, the previous week's Japanese hardware sales figures are posted after the jump, and a discussion of said figures takes place in our comments. It may not be conventional, but it's a time-honored Joystiq tradition.

What with all the hullabaloo today over Bungie's persistent online multiplayer FPS Destiny finally being revealed and everything, we though it'd be worth taking a look at the developer's original FPS: Pathways into Darkness.

Originally released in 1993 for Mac OS, Pathways into Darkness tasks the player, a United States Special Forces operative, with the detonation of a nuclear bomb inside of an ancient pyramid in the Yucatán Peninsula, in order to stun and bury a terrible god sleeping beneath the structure. These orders, of course, come from the President, who was warned of the god's impending awakening by an alien representative of the Jjaro, who would later become part of the Marathon mythology.

As goofy as it sounds, Pathways into Darkness remains a legitimately creepy gaming experience in our opinion. What's more, the game's odd blend of FPS exploration and adventure game inventory management and puzzle solving make it a unique standout from games of the period, many of which lacked Pathways' narrative sophistication.

3DS LL: 89,050 [UP] 37,396 (72.40%)
3DS: 38,645 [UP] 12,617 (48.47%)
PS3: 17,004 [DOWN] 1,102 (6.09%)
Wii U: 12,185 [DOWN] 774 (5.97%)
PSP: 11,056 [DOWN] 1,135 (9.31%)
Vita: 8,762 [DOWN] 834 (8.69%)
Wii: 1,945 [UP] 41 (2.15%)
Xbox 360: 593 [DOWN] 277 (31.84%)

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