announcing the follow-up to the 2012 action-RPG last month, Almost Human's Petri Häkkinen mentioned a "big engine update," and that looks to have gone into something very outdoorsy. Check out a larger 1080p sample here.
Last week, Häkkinen revealed some of the rejected ideas for Legend of Grimrock 2, namely a roguelike amalgamated with the first game's ethos, and, more pertinently, a much more exploration-based game in the outside of the Northern Realms. Grimrock's world. However, Häkkinen noted that Almost Human believes the charm of Grimrock is "compactness, tight focus and emphasis on fun core gameplay."
Based on that, it sounds like Grimrock 2 isn't going to deviate too far from the first game's style, but it looks like it may offer a bit more fresh air.