Latest in Gaming

Image credit:

Patch 5.3: Mining and herbalism able to be leveled exclusively in Pandaria


A fair while back, Blizzard Lead Systems Designer Greg " Ghostcrawler" Street tweeted that the development team would be looking to implement catch-up mechanics, similar to those in place for cooking, to other professions. Blacksmithing had its changes, and now Mining and Herbalism are next on the agenda. MMO-Champion reported today on some changes on the patch 5.3 PTR, that make the grind to level these professions a whole lot easier.

I went onto the PTR, with a pre-made level 90, and learned apprentice herbalism and mining, then went and found some nodes. The tooltip shows the nodes as orange and they can be mined by characters who have only just learned the profession, with a skill level of 1, as can be seen from the image after the break.

Patch 53 Changes to mining and herbalism allow them to be leveled exclusively in Pandaria
You can see above that I'm mining Ghost Iron, with a skill level of 1, which awards Ghost Iron Nuggets, 10 of which combine to make one Ghost Iron Ore. The number of nuggets you get per node increases as you level up, and each use of a node awards one skill point, just like mining anywhere else.

Much the same applies for Herbalism, where I was able to gather every herb I came across regardless of the tooltip colors. These stack in fragments too, called things like Torn Tea Leaf or Silkweed Stem, where again you can combine ten to create one of the full herb. Herbalism gathers also awarded Life Spirits and Water Spirits, just as you'd expect in Pandaria.

So, it's now possible to purely level mining and herbing in the new continent. It will be interesting to see what effect this has on the markets for gathered materials and whether it leads to a massive dip in price. It seems likely that it could, so bear that in mind when planning for patch 5.3.

From around the web

ear iconeye icontext filevr