I can totally understand why tanks and healers wouldn't enjoy scenarios as much. For me, as someone who isn't a tank or a healer, I grew to feel the same way about dungeons and raids. It doesn't feel like those two realms of play hold much value for me these days. Scenarios, however, have a great deal of value.
Am I saying dungeons or raids should no longer be produced in favor of scenarios? Absolutely not. That's crazy talk. What I'm saying is that scenarios do serve a purpose, and many players do find them enjoyable.
Anyone going to try out Rift when it goes 100% free to play later this month? I love WoW and plan on playing til the servers go dark, but I am interested to see how Rift feels hands-on.
I played it at launch, will almost certainly check it out again. It's a fun game!
If a new voice chat is added to the new battle.net stuff, could that allow for LFD/LFR style content to become a little more difficult?
They say the content is designed for a random grp with no coordination, but if they provide another communication tool like a good voice chat inherently in the system, that could facilitate better random groups.
The developers specifically don't want LFR to be difficult. Plus, if I had to be shoved into voice chat with 24 random people every time I jumped into LFR, I would become violent.
I recently started levelling a Mage after playing as Shadow Priest for years. I have to say I REALLY like the fact that when I cast a spell, you can see it travelling to the target. I never thought it would make much of a difference but after playing a class that has no visual representation of a spell (other than Mind Flay), I LOVE seeing my spells.
My question is: do other people feels as strongly, and if Blizzard were to introduce a similar "shadow bolt" type animation to the class (which I would love by the way), would this travel time reduce the DPS as most of the SP spells have zero travel time to target...?!
Actually, yeah, I do share the feeling. Way back when my priest was my main, shadow always felt a little dull because the lack of projectiles. Standing behind a blue beam of light constantly didn't feel very impressive. In general, I'm big on the feel of gameplay moreso than just numbers. I stopped playing a retribution paladin entirely because the dull animations coupled with holy power made it not feel good anymore.
As for whether or not travel time of projectiles would impact DPS... maybe? I don't honestly know. I would imagine it would just delay your ramp-up time marginally longer than usual and then not be an issue after that. Maybe one of our readers will be able to break down some numbers for you in the comments.
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