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Patch 5.4 PTR: Raid testing for Thursday, July 11

Anne Stickney

Blizzard released the raid testing schedule for tomorrow -- players planning on hitting the PTR can expect to find Norushen waiting for them in 10-man normal mode. Keep in mind that PTR bosses are open for testing purposes, and leave your feedback in the appropriate threads when you're done beating them up! Also keep in mind that these are PTR bosses, so mechanics and the fights themselves may change as the PTR progresses.

If you're worried about finding a group, don't be! It's not at all uncommon to find a group just by sticking around in the chat channels and asking around. And don't worry about your gear, either -- gear is scaled in the raid zones for the purposes of testing.

Raid Testing Schedule - July 11
On Thursday, July 11, we will continue testing raid encounters in the Siege of Orgrimmar raid. We'll begin with 10-player Normal testing, and then move on to Heroic and then 25-player mode as the PTR cycle progresses.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Thursday, July 11

Norushen - 10 Player Normal
10:30 PDT (13:30 EDT, 19:30 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In northeastern Vale of Eternal Blossoms, in the exposed foundations of the Mogu'shan Palace, there is a staircase descending towards an instance portal. That is the entrance to the Siege of Orgrimmar raid.

Q: What gear do I use to test the raid?

A: Whatever gear you have. As we did for Throne of Thunder raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) for the purposes of testing the encounters, depending on difficulty and their location within the zone.

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