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Nintendo working to draw indie developers to Wii U

Sony's supportive relationship with indie developers is highly visible, but Edge's recent interview revealed Nintendo's encouraging under-the-radar efforts to draw indie talent to the Wii U.

"They don't shout very loudly about it, but they are working hard behind the scenes to make their platforms as welcoming as possible," Dakko Dakko Studio Driector Rhodri Broadbent said. Dakko Dakko's upcoming project, Scram Kitty and his Buddy on Rails, will be a Wii U exclusive.

Former Rare developer and co-founder of Nyamyam Phil Tossell suggests Nintendo's approach focuses on "quality over quantity ... I think Nintendo are actively seeking indies, but they're looking for quality, experienced developers that they can maybe form a longer term relationship with." Nyamnyam's debut effort, Tengami, will reach the Wii U after launching on iOS.

Dreamfall Chapters: The Longest Journey, Red Thread's sequel to Dreamfall: the Longest Journey, was funded on Kickstarter in March. Red Thread's Founder and Creative Director said that Nintendo "approached us last autumn, immediately after Dreamfall Chapters was announced - they were, in fact, the first console manufacturer to do so."

Tossell said that "despite the slow start, I do believe that both the 3DS and the Wii U have a healthy and exciting indie future ahead of them, and we'd love to be a part of that."

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