Shane Dalton, Project Lead of the 0x10c revival, told USGamer that he and his team "didn't really look into" why Notch cancelled the game. "We just sort of looked at the project and were like, 'Okay. This is a community project now.' We're not using any of his old code, his name or anything," he said. Dalton's team also isn't using the game's name, and instead will be referring to it as "Project Trillek" for now. Dalton and his team also have no plans to monetize the game once it's released.
All that seems to be staying the same between 0x10c and Project Trillek is Persson's core gameplay concept, where humans must navigate space and manage their spaceship, which features a fully-functional 16-bit CPU.
Update: It has come to our attention that the team behind Project Trillek does not plan on using 0x10c's original story concept. The text of this article has been updated accordingly.