Banana republic (not the retail store, but the political science term) simulator Tropico 5 will be available in April 2014. Speaking with developer Today at Gamescom, Haemimont Games' CEO Gabriel Dobrev talked us through some of the changes in the game's latest installment.
Much like Tropico 4 was an evolution of Tropico 3, the latest installment is taking a similar visual route and streamlining the management of the island nation. Building support is now handled by one slider to designate investment and factories can have managers help out and dole out bonuses (like extra production or siphoning more to El Presidente's Swiss bank account).
Tropico 5 will also span the colonial era to the modern times, with El Presidente's heirs taking up the cigar once he's buried in the ground and feeding the tobacco crops. Players will be able to create a constitution for the island, choosing various bonuses depending on their style of rule. For example, players can keep foreigners out through a visa program or open the island to those yearning to be ruled for free.
Tropico 5 will also feature greater transparency in its trading mechanic, which has also received an overhaul. Although there will be standard cargo ships as always, picking up import and export goods from the island, players can also purchase vessels and create trade routes for bonus cash with specific nations for political capital.