TC: You don't want to log in one day and feel, like, "well MY orc, his eyebrows were a little bit more like this, and you know his ears were more like that, and you like, changed that on me, like what the ****..." You want to look at Garrosh and go, well, I love that level of fidelity but if we actually literally map it onto your character it gets pretty scary. So it's still going to be really risky for us to do, we're going to try it out and see how it goes, but there's still danger.
CS: We've taken a lot of care with the animations especially, because you know, you add all that fidelity, right, we want to keep the same animations so their dances are obviously the same, but there's so much more stuff there to animate, now. And that has a danger like Tom said to make it feel pretty different.
You know, once there's beards swinging around and ponytails, and they've actually got fingers now, so when they do the point emotes they actually [point]. So we have to animate that now, 'cause we didn't do it before 'cause the hand was like a glove, right?
So we've actually spent a lot of time, we review them, in those weekly art sessions, looking at them side by side, here's the old dwarf and here's the new dwarf, and running the animation and trying to make sure that they have the same emotion. I think if we can capture that emotion in the animations, that people will feel like it's OK, it just looks better.
TC: The run still feels the same, you know, they've still got the same personality.
CS: It's a long process though, it's not easy, 'cause there's a lot to do, male and female, for every single race.
It seems like maintaining the character's "soul", so to speak, is very important, but the talk of animated hands and beards swinging and ponytails, and looking at the Garrosh model that started off the whole discussion definitely has me excited. Also, from their earlier quotations, it sounds like it may well be the case that we're seeing a few of these models in the next expansion... but that's inference, not fact.