Samurai Gunn, the precision-based Bushido brawler from developer Teknopants, was nominated for Excellence in Design at the 2013 IGF awards, is one of the eight Spotlight games at this year's Fantastic Arcade, was a featured title in the EVO 2013 Indie Showcase and it has a spot in the PAX Prime Indie Megabooth, among other accolades. People seem to like this game. People like Cards Against Humanity designer Max Temkin.
Under his company, Maxistentialism, Temkin provided an angel investment to Teknopants, insuring designer Beau Blyth and his team can finish the game on time and to its full potential.
"I first got to play Samurai Gunn at GDC and I was immediately hooked," Temkin says. "Beau shared a build with me and I started taking it around to parties .... Whenever I brought it out the party would grind to a halt and everyone would gather around the laptop. I want to share that experience with everyone."
Samurai Gunn is a local multiplayer extravaganza, which jives with Temkin's expertise. Blyth is pretty fond of that aspect, too.
"The conventional wisdom is that you need to have online multiplayer for a game to sell, but I guarantee that getting a bunch of your friends in a room together will always be more fun," Blyth says.
Samurai Gunn is on its way to PC this holiday, via Steam and direct purchase. It's also (be)headed to PS4 and Vita in 2014.